rowid,title,contents,year,author,author_slug,published,url,topic 8,Coding Towards Accessibility,"“Can we make it AAA-compliant?” – does this question strike fear into your heart? Maybe for no other reason than because you will soon have to wade through the impenetrable WCAG documentation once again, to find out exactly what AAA-compliant means? I’m not here to talk about that. The Web Content Accessibility Guidelines are a comprehensive and peer-reviewed resource which we’re lucky to have at our fingertips. But they are also a pig to read, and they may have contributed to the sense of mystery and dread with which some developers associate the word accessibility. This Christmas, I want to share with you some thoughts and some practical tips for building accessible interfaces which you can start using today, without having to do a ton of reading or changing your tools and workflow. But first, let’s clear up a couple of misconceptions. Dreary, flat experiences I recently built a front-end framework for the Post Office. This was a great gig for a developer, but when I found out about my client’s stringent accessibility requirements I was concerned that I’d have to scale back what was quite a complex set of visual designs. Sites like Jakob Neilsen’s old workhorse useit.com and even the pioneering GOV.UK may have to shoulder some of the blame for this. They put a premium on usability and accessibility over visual flourish. (Although, in fairness to Mr Neilsen, his new site nngroup.com is really quite a snazzy affair, comparatively.) Of course, there are other reasons for these sites’ aesthetics — and it’s not because of the limitations of the form. You can make an accessible site look as glossy or as plain as you want it to look. It’s always our own ingenuity and attention to detail that are going to be the limiting factors. Synecdoche We must always guard against the tendency to assume that catering to screen readers means we have the whole accessibility ballgame covered. There’s so much more to accessibility than assistive technology, as you know. And within the field of assistive technology there are plenty of other devices for us to consider. Planning to accommodate all these users and devices can be daunting. When I first started working in this field I thought that the breadth of technology was prohibitive. I didn’t even know what a screen reader looked like. (I assumed they were big and heavy, perhaps like an old typewriter, and certainly they would be expensive and difficult to fathom.) This is nonsense, of course. Screen reader emulators are readily available as browser extensions and can be activated in seconds. Chromevox and Fangs are both excellent and you should download one or the other right now. But the really good news is that you can emulate many other types of assistive technology without downloading a byte. And this is where we move from misconceptions into some (hopefully) useful advice. The mouse trap The simplest and most effective way to improve your abilities as a developer of accessible interfaces is to unplug your mouse. Keyboard operation has its own WCAG chapter, because most users of assistive technology are navigating the web using only their keyboards. You can go some way towards putting yourself into their shoes so easily — just by ditching a peripheral. Learning this was a lightbulb moment for me. When I build interfaces I am constantly flicking between code and the browser, testing or viewing the changes I have made. Now, instead of checking a new element once, I check it twice: once with my mouse and then again without. Don’t just :hover The reality is that when you first start doing this you can find your site becomes unusable straightaway. It’s easy to lose track of which element is in focus as you hit the tab key repeatedly. One of the easiest changes you can make to your coding practice is to add :focus and :active pseudo-classes to every hover state that you write. I’m still amazed at how many sites fail to provide a decent focus state for links (and despite previous 24 ways authors in 2007 and 2009 writing on this same issue!). You may find that in some cases it makes sense to have something other than, or in addition to, the hover state on focus, but start with the hover state that your designer has taken the time to provide you with. It’s a tiny change and there is no downside. So instead of this: .my-cool-link:hover { background-color: MistyRose ; } …try writing this: .my-cool-link:hover, .my-cool-link:focus, .my-cool-link:active { background-color: MistyRose ; } I’ve toyed with the idea of making a Sass mixin to take care of this for me, but I haven’t yet. I worry that people reading my code won’t see that I’m explicitly defining my focus and active states so I take the hit and write my hover rules out longhand. JavaScript can play, too This was another revelation for me. Keyboard-only navigation doesn’t necessitate a JavaScript-free experience, and up-to-date screen readers can execute JavaScript. So we’re able to create complex JavaScript-driven interfaces which all users can interact with. Some of the hard work has already been done for us. First, there are already conventions around keyboard-driven interfaces. Think about the last time you viewed a photo album on Facebook. You can use the arrow keys to switch between photos, and the escape key closes whichever lightbox-y UI thing Facebook is showing its photos in this week. Arrow keys (up/down as well as left/right) for progression through content; Escape to back out of something; Enter or space bar to indicate a positive intention — these are established keyboard conventions which we can apply to our interfaces to improve their accessiblity. Of course, by doing so we are improving our interfaces in general, giving all users the option to switch between keyboard and mouse actions as and when it suits them. Second, this guy wants to help you out. Hans Hillen is a developer who has done a great deal of work around accessibility and JavaScript-powered interfaces. Along with The Paciello Group he has created a version of the jQuery UI library which has been fully optimised for keyboard navigation and screen reader use. It’s a fantastic reference which I revisit all the time I’m not a huge fan of the jQuery UI library. It’s a pain to style and the code is a bit bloated. So I’ve not used this demo as a code resource to copy wholesale. I use it by playing with the various components and seeing how they react to keyboard controls. Each component is also fully marked up with the relevant ARIA roles to improve screen reader announcement where possible (more on this below). Coding for accessibility promotes good habits This is a another observation around accessibility and JavaScript. I noticed an improvement in the structure and abstraction of my code when I started adding keyboard controls to my interface elements. Your code has to become more modular and event-driven, because any number of events could trigger the same interaction. A mouse-click, the Enter key and the space bar could all conceivably trigger the same open function on a collapsed accordion element. (And you want to keep things DRY, don’t you?) If you aren’t already in the habit of separating out your interface functionality into discrete functions, you will be soon. var doSomethingCool = function(){ // Do something cool here. } // Bind function to a button click - pretty vanilla $('.myCoolButton').on('click', function(){ doSomethingCool(); return false; }); // Bind the same function to a range of keypresses $(document).keyup(function(e){ switch(e.keyCode) { case 13: // enter case 32: // spacebar doSomethingCool(); break; case 27: // escape doSomethingElse(); break; } }); To be honest, if you’re doing complex UI stuff with JavaScript these days, or if you’ve been building any responsive interfaces which rely on JavaScript, then you are most likely working with an application framework such as Backbone, Angular or Ember, so an abstraced and event-driven application structure will be familar to you. It should be super easy for you to start helping out your keyboard-only users if you aren’t already — just add a few more event bindings into your UI layer! Manipulating the tab order So, you’ve adjusted your mindset and now you test every change to your codebase using a keyboard as well as a mouse. You’ve applied all your hover states to :focus and :active so you can see where you’re tabbing on the page, and your interactive components react seamlessly to a mixture of mouse and keyboard commands. Feels good, right? There’s another level of optimisation to consider: manipulating the tab order. Certain DOM elements are naturally part of the tab order, and others are excluded. Links and input elements are the main elements included in the tab order, and static elements like paragraphs and headings are excluded. What if you want to make a static element ‘tabbable’? A good example would be in an expandable accordion component. Each section of the accordion should be separated by a heading, and there’s no reason to make that heading into a link simply because it’s interactive.

Tyrannosaurus

Tyrannosaurus; meaning ""tyrant lizard""...

Utahraptor

Utahraptor is a genus of theropod dinosaurs...

Dromiceiomimus

Ornithomimus is a genus of ornithomimid dinosaurs...

Adding the heading elements to the tab order is trivial. We just set their tabindex attribute to zero. You could do this on the server or the client. I prefer to do it with JavaScript as part of the accordion setup and initialisation process. $('.accordion-widget h3').attr('tabindex', '0'); You can apply this trick in reverse and take elements out of the tab order by setting their tabindex attribute to −1, or change the tab order completely by using other integers. This should be done with great care, if at all. You have to be sure that the markup you remove from the tab order comes out because it genuinely improves the keyboard interaction experience. This is hard to validate without user testing. The danger is that developers will try to sweep complicated parts of the UI under the carpet by taking them out of the tab order. This would be considered a dark pattern — at least on my team! A farewell ARIA This is where things can get complex, and I’m no expert on the ARIA specification: I feel like I’ve only dipped my toe into this aspect of coding for accessibility. But, as with WCAG, I’d like to demystify things a little bit to encourage you to look into this area further yourself. ARIA roles are of most benefit to screen reader users, because they modify and augment screen reader announcements. Let’s take our dinosaur accordion from the previous section. The markup is semantic, so a screen reader that can’t handle JavaScript will announce all the content within the accordion, no problem. But modern screen readers can deal with JavaScript, and this means that all the lovely dino information beneath each heading has probably been hidden on document.ready, when the accordion initialised. It might have been hidden using display:none, which prevents a screen reader from announcing content. If that’s as far as you have gone, then you’ve committed an accessibility sin by hiding content from screen readers. Your user will hear a set of headings being announced, with no content in between. It would sound something like this if you were using Chromevox: > Tyrannosaurus. Heading Three. > Utahraptor. Heading Three. > Dromiceiomimus. Heading Three. We can add some ARIA magic to the markup to improve this, using the tablist role. Start by adding a role of tablist to the widget, and roles of tab and tabpanel to the headings and paragraphs respectively. Set boolean values for aria-selected, aria-hidden and aria-expanded. The markup could end up looking something like this.

Utahraptor

Utahraptor is a genus of theropod dinosaurs...

Now, if a screen reader user encounters this markup they will hear the following: > Tyrannosaurus. Tab not selected; one of three. > Utahraptor. Tab not selected; two of three. > Dromiceiomimus. Tab not selected; three of three. You could add arrow key events to help the user browse up and down the tab list items until they find one they like. Your accordion open() function should update the ARIA boolean values as well as adding whatever classes and animations you have built in as standard. Your users know that unselected tabs are meant to be interacted with, so if a user triggers the open function (say, by hitting Enter or the space bar on the second item) they will hear this: > Utahraptor. Selected; two of three. The paragraph element for the expanded item will not be hidden by your CSS, which means it will be announced as normal by the screen reader. This kind of thing makes so much more sense when you have a working example to play with. Again, I refer you to the fantastic resource that Hans Hillen has put together: this is his take on an accessible accordion, on which much of my example is based. Conclusion Getting complex interfaces right for all of your users can be difficult — there’s no point pretending otherwise. And there’s no substitute for user testing with real users who navigate the web using assistive technology every day. This kind of testing can be time-consuming to recruit for and to conduct. On top of this, we now have accessibility on mobile devices to contend with. That’s a huge area in itself, and it’s one which I have not yet had a chance to research properly. So, there’s lots to learn, and there’s lots to do to get it right. But don’t be disheartened. If you have read this far then I’ll leave you with one final piece of advice: don’t wait. Don’t wait until you’re building a site which mandates AAA-compliance to try this stuff out. Don’t wait for a client with the will or the budget to conduct the full spectrum of user testing to come along. Unplug your mouse, and start playing with your interfaces in a new way. You’ll be surprised at the things that you learn and the issues you uncover. And the next time an true accessibility project comes along, you will be way ahead of the game.",2013,Charlie Perrins,charlieperrins,2013-12-03T00:00:00+00:00,https://24ways.org/2013/coding-towards-accessibility/,code 162,Conditional Love,"“Browser.” The four-letter word of web design. I mean, let’s face it: on the good days, when things just work in your target browsers, it’s marvelous. The air smells sweeter, birds’ songs sound more melodious, and both your design and your code are looking sharp. But on the less-than-good days (which is, frankly, most of them), you’re compelled to tie up all your browsers in a sack, heave them into the nearest river, and start designing all-imagemap websites. We all play favorites, after all: some will swear by Firefox, Opera fans are allegedly legion, and others still will frown upon anything less than the latest WebKit nightly. Thankfully, we do have an out for those little inconsistencies that crop up when dealing with cross-browser testing: CSS patches. Spare the Rod, Hack the Browser Before committing browsercide over some rendering bug, a designer will typically reach for a snippet of CSS fix the faulty browser. Historically referred to as “hacks,” I prefer Dan Cederholm’s more client-friendly alternative, “patches”. But whatever you call them, CSS patches all work along the same principle: supply the proper property value to the good browsers, while giving higher maintenance other browsers an incorrect value that their frustrating idiosyncratic rendering engine can understand. Traditionally, this has been done either by exploiting incomplete CSS support: #content { height: 1%; // Let's force hasLayout for old versions of IE. line-height: 1.6; padding: 1em; } html>body #content { height: auto; // Modern browsers get a proper height value. } or by exploiting bugs in their rendering engine to deliver alternate style rules: #content p { font-size: .8em; /* Hide from Mac IE5 \*/ font-size: .9em; /* End hiding from Mac IE5 */ } We’ve even used these exploits to serve up whole stylesheets altogether: @import url(""core.css""); @media tty { i{content:""\"";/*"" ""*/}} @import 'windows-ie5.css'; /*"";} }/* */ The list goes on, and on, and on. For every browser, for every bug, there’s a patch available to fix some rendering bug. But after some time working with standards-based layouts, I’ve found that CSS patches, as we’ve traditionally used them, become increasingly difficult to maintain. As stylesheets are modified over the course of a site’s lifetime, inline fixes we’ve written may become obsolete, making them difficult to find, update, or prune out of our CSS. A good patch requires a constant gardener to ensure that it adds more than just bloat to a stylesheet, and inline patches can be very hard to weed out of a decently sized CSS file. Giving the Kids Separate Rooms Since I joined Airbag Industries earlier this year, every project we’ve worked on has this in the head of its templates: The first element is, simply enough, a link element that points to the project’s main CSS file. No patches, no hacks: just pure, modern browser-friendly style rules. Which, nine times out of ten, will net you a design that looks like spilled eggnog in various versions of Internet Explorer. But don’t reach for the mulled wine quite yet. Immediately after, we’ve got a brace of conditional comments wrapped around two other link elements. These odd-looking comments allow us to selectively serve up additional stylesheets just to the version of IE that needs them. We’ve got one for IE 6 and below: And another for IE7 and above: Microsoft’s conditional comments aren’t exactly new, but they can be a valuable alternative to cooking CSS patches directly into a master stylesheet. And though they’re not a W3C-approved markup structure, I think they’re just brilliant because they innovate within the spec: non-IE devices will assume that the comments are just that, and ignore the markup altogether. This does, of course, mean that there’s a little extra markup in the head of our documents. But this approach can seriously cut down on the unnecessary patches served up to the browsers that don’t need them. Namely, we no longer have to write rules like this in our main stylesheet: #content { height: 1%; // Let's force hasLayout for old versions of IE. line-height: 1.6; padding: 1em; } html>body #content { height: auto; // Modern browsers get a proper height value. } Rather, we can simply write an un-patched rule in our core stylesheet: #content { line-height: 1.6; padding: 1em; } And now, our patch for older versions of IE goes in—you guessed it—the stylesheet for older versions of IE: #content { height: 1%; } The hasLayout patch is applied, our design’s repaired, and—most importantly—the patch is only seen by the browser that needs it. The “good” browsers don’t have to incur any added stylesheet weight from our IE patches, and Internet Explorer gets the conditional love it deserves. Most importantly, this “compartmentalized” approach to CSS patching makes it much easier for me to patch and maintain the fixes applied to a particular browser. If I need to track down a bug for IE7, I don’t need to scroll through dozens or hundreds of rules in my core stylesheet: instead, I just open the considerably slimmer IE7-specific patch file, make my edits, and move right along. Even Good Children Misbehave While IE may occupy the bulk of our debugging time, there’s no denying that other popular, modern browsers will occasionally disagree on how certain bits of CSS should be rendered. But without something as, well, pimp as conditional comments at our disposal, how do we bring the so-called “good browsers” back in line with our design? Assuming you’re loving the “one patch file per browser” model as much as I do, there’s just one alternative: JavaScript. function isSaf() { var isSaf = (document.childNodes && !document.all && !navigator.taintEnabled && !navigator.accentColorName) ? true : false; return isSaf; } function isOp() { var isOp = (window.opera) ? true : false; return isOp; } Instead of relying on dotcom-era tactics of parsing the browser’s user-agent string, we’re testing here for support for various DOM objects, whose presence or absence we can use to reasonably infer the browser we’re looking at. So running the isOp() function, for example, will test for Opera’s proprietary window.opera object, and thereby accurately tell you if your user’s running Norway’s finest browser. With scripts such as isOp() and isSaf() in place, you can then reasonably test which browser’s viewing your content, and insert additional link elements as needed. function loadPatches(dir) { if (document.getElementsByTagName() && document.createElement()) { var head = document.getElementsByTagName(""head"")[0]; if (head) { var css = new Array(); if (isSaf()) { css.push(""saf.css""); } else if (isOp()) { css.push(""opera.css""); } if (css.length) { var link = document.createElement(""link""); link.setAttribute(""rel"", ""stylesheet""); link.setAttribute(""type"", ""text/css""); link.setAttribute(""media"", ""screen, projection""); for (var i = 0; i < css.length; i++) { var tag = link.cloneNode(true); tag.setAttribute(""href"", dir + css[0]); head.appendChild(tag); } } } } } Here, we’re testing the results of isSaf() and isOp(), one after the other. For each function that returns true, then the name of a new stylesheet is added to the oh-so-cleverly named css array. Then, for each entry in css, we create a new link element, point it at our patch file, and insert it into the head of our template. Fire it up using your favorite onload or DOMContentLoaded function, and you’re good to go. Scripteat Emptor At this point, some of the audience’s more conscientious ‘scripters may be preparing to lob figgy pudding at this author’s head. And that’s perfectly understandable; relying on JavaScript to patch CSS chafes a bit against the normally clean separation we have between our pages’ content, presentation, and behavior layers. And beyond the philosophical concerns, this approach comes with a few technical caveats attached: Browser detection? So un-133t. Browser detection is not something I’d typically recommend. Whenever possible, a proper DOM script should check for the support of a given object or method, rather than the device with which your users view your content. It’s JavaScript, so don’t count on it being available. According to one site, roughly four percent of Internet users don’t have JavaScript enabled. Your site’s stats might be higher or lower than this number, but still: don’t expect that every member of your audience will see these additional stylesheets, and ensure that your content’s still accessible with JS turned off. Be a constant gardener. The sample isSaf() and isOp() functions I’ve written will tell you if the user’s browser is Safari or Opera. As a result, stylesheets written to patch issues in an old browser may break when later releases repair the relevant CSS bugs. You can, of course, add logic to these simple little scripts to serve up version-specific stylesheets, but that way madness may lie. In any event, test your work vigorously, and keep testing it when new versions of the targeted browsers come out. Make sure that a patch written today doesn’t become a bug tomorrow. Patching Firefox, Opera, and Safari isn’t something I’ve had to do frequently: still, there have been occasions where the above script’s come in handy. Between conditional comments, careful CSS auditing, and some judicious JavaScript, browser-based bugs can be handled with near-surgical precision. So pass the ‘nog. It’s patchin’ time.",2007,Ethan Marcotte,ethanmarcotte,2007-12-15T00:00:00+00:00,https://24ways.org/2007/conditional-love/,code 70,Bringing Your Code to the Streets,"— or How to Be a Street VJ Our amazing world of web code is escaping out of the browser at an alarming rate and appearing in every aspect of the environment around us. Over the past few years we’ve already seen JavaScript used server-side, hardware coded with JavaScript, a rise of native style and desktop apps created with HTML, CSS and JavaScript, and even virtual reality (VR) is getting its fair share of front-end goodness. You can go ahead and play with JavaScript-powered hardware such as the Tessel or the Espruino to name a couple. Just check out the Tessel project page to see JavaScript in the world of coffee roasting or sleep tracking your pet. With the rise of the internet of things, JavaScript can be seen collecting information on flooding among other things. And if that’s not enough ‘outside the browser’ implementations, Node.js servers can even be found in aircraft! I previously mentioned VR and with three.js’s extra StereoEffect.js module it’s relatively simple to get browser 3D goodness to be Google Cardboard-ready, and thus set the stage for all things JavaScript and VR. It’s been pretty popular in the art world too, with interactive works such as Seb Lee-Delisle’s Lunar Trails installation, featuring the old arcade game Lunar Lander, which you can now play in your browser while others watch (it is the web after all). The Science Museum in London held Chrome Web Lab, an interactive exhibition featuring five experiments, showcasing the magic of the web. And it’s not even the connectivity of the web that’s being showcased; we can even take things offline and use web code for amazing things, such as fighting Ebola. One thing is for sure, JavaScript is awesome. Hell, if you believe those telly programs (as we all do), JavaScript can even take down the stock market, purely through the witchcraft of canvas! Go JavaScript! Now it’s our turn So I wanted to create a little project influenced by this theme, and as it’s Christmas, take it to the streets for a little bit of party fun! Something that could take code anywhere. Here’s how I made a portable visual projection pack, a piece of video mixing software and created some web-coded street art. Step one: The equipment You will need: One laptop: with HDMI output and a modern browser installed, such as Google Chrome. One battery-powered mini projector: I’ve used a Texas Instruments DLP; for its 120 lumens it was the best cost-to-lumens ratio I could find. One MIDI controller (optional): mine is an ICON iDJ as it suits mixing visuals. However, there is more affordable hardware on the market such as an Akai LPD8 or a Korg nanoPAD2. As you’ll see in the article, this is optional as it can be emulated within the software. A case to carry it all around in. Step two: The software The projected visuals, I imagined, could be anything you can create within a browser, whether that be simple HTML and CSS, images, videos, SVG or canvas. The only requirement I have is that they move or change with sound and that I can mix any one visual into another. You may remember a couple of years ago I created a demo on this very site, allowing audio-triggered visuals from the ambient sounds your device mic was picking up. That was a great starting point – I used that exact method to pick up the audio and thus the first requirement was complete. If you want to see some more examples of visuals I’ve put together for this, there’s a showcase on CodePen. The second requirement took a little more thought. I needed two screens, which could at any point show any of the visuals I had coded, but could be mixed from one into the other and back again. So let’s start with two divs, both absolutely positioned so they’re on top of each other, but at the start the second screen’s opacity is set to zero. Now all we need is a slider, which when moved from one side to the other slowly sets the second screen’s opacity to 1, thereby fading it in. See the Pen Mixing Screens (Software Version) by Rumyra (@Rumyra) on CodePen. Mixing Screens (CodePen) As you saw above, I have a MIDI controller and although the software method works great, I’d quite like to make use of this nifty piece of kit. That’s easily done with the Web MIDI API. All I need to do is call it, and when I move one of the sliders on the controller (I’ve allocated the big cross fader in the middle for this), pick up on the change of value and use that to control the opacity instead. var midi, data; // start talking to MIDI controller if (navigator.requestMIDIAccess) { navigator.requestMIDIAccess({ sysex: false }).then(onMIDISuccess, onMIDIFailure); } else { alert(“No MIDI support in your browser.”); } // on success function onMIDISuccess(midiData) { // this is all our MIDI data midi = midiData; var allInputs = midi.allInputs.values(); // loop over all available inputs and listen for any MIDI input for (var input = allInputs.next(); input && !input.done; input = allInputs.next()) { // when a MIDI value is received call the onMIDIMessage function input.value.onmidimessage = onMIDIMessage; } } function onMIDIMessage(message) { // data comes in the form [command/channel, note, velocity] data = message.data; // Opacity change for screen. The cross fader values are [176, 8, {0-127}] if ( (data[0] === 176) && (data[1] === 8) ) { // this value will change as the fader is moved var opacity = data[2]/127; screenTwo.style.opacity = opacity; } } The final code was slightly more complicated than this, as I decided to switch the two screens based on the frequencies of the sound that was playing, and use the cross fader to depict the frequency threshold value. This meant they flickered in and out of each other, rather than just faded. There’s a very rough-and-ready first version of the software on GitHub. Phew, Great! Now we need to get all this to the streets! Step three: Portable kit Did you notice how I mentioned a case to carry it all around in? I wanted the case to be morphable, so I could use the equipment from it too, a sort of bag-to-usherette-tray-type affair. Well, I had an unused laptop bag… I strengthened it with some MDF, so when I opened the bag it would hold like a tray where the laptop and MIDI controller would sit. The projector was Velcroed to the external pocket of the bag, so when it was a tray it would project from underneath. I added two durable straps, one for my shoulders and one round my waist, both attached to the bag itself. There was a lot of cutting and trimming. As it was a laptop bag it was pretty thick to start and sewing was tricky. However, I only broke one sewing machine needle; I’ve been known to break more working with leather, so I figured I was doing well. By the way, you can actually buy usherette trays, but I just couldn’t resist hacking my own :) Step four: Take to the streets First, make sure everything is charged – everything – a lot! The laptop has to power both the MIDI controller and the projector, and although I have a mobile phone battery booster pack, that’ll only charge the projector should it run out. I estimated I could get a good hour of visual artistry before I needed to worry, though. I had a couple of ideas about time of day and location. Here in the UK at this time of year, it gets dark around half past four, so I could easily head out in a city around 5pm and it would be dark enough for the projections to be seen pretty well. I chose Bristol, around the waterfront, as there were some interesting locations to try it out in. The best was Millennium Square: busy but not crowded and plenty of surfaces to try projecting on to. My first time out with the portable audio/visual pack (PAVP as it will now be named) was brilliant. I played music and projected visuals, like a one-woman band of A/V! You might be thinking what the point of this was, besides, of course, it being a bit of fun. Well, this project got me to look at canvas and SVG more closely. The Web MIDI API was really interesting; MIDI as a data format has some great practical uses. I think without our side projects we may not have all these wonderful uses for our everyday code. Not only do they remind us coding can, and should, be fun, they also help us learn and grow as makers. My favourite part? When I was projecting into a water feature in Millennium Square. For those who are familiar, you’ll know it’s like a wall of water so it produced a superb effect. I drew quite a crowd and a kid came to stand next to me and all I could hear him say with enthusiasm was, ‘Oh wow! That’s so cool!’ Yes… yes, kid, it was cool. Making things with code is cool. Massive thanks to the lovely Drew McLellan for his incredibly well-directed photography, and also Simon Johnson who took a great hand in perfecting the kit while it was attached.",2015,Ruth John,ruthjohn,2015-12-06T00:00:00+00:00,https://24ways.org/2015/bringing-your-code-to-the-streets/,code 153,JavaScript Internationalisation,"or: Why Rudolph Is More Than Just a Shiny Nose Dunder sat, glumly staring at the computer screen. “What’s up, Dunder?” asked Rudolph, entering the stable and shaking off the snow from his antlers. “Well,” Dunder replied, “I’ve just finished coding the new reindeer intranet Santa Claus asked me to do. You know how he likes to appear to be at the cutting edge, talking incessantly about Web 2.0, AJAX, rounded corners; he even spooked Comet recently by talking about him as if he were some pushy web server. “I’ve managed to keep him happy, whilst also keeping it usable, accessible, and gleaming — and I’m still on the back row of the sleigh! But anyway, given the elves will be the ones using the site, and they come from all over the world, the site is in multiple languages. Which is great, except when it comes to the preview JavaScript I’ve written for the reindeer order form. Here, have a look…” As he said that, he brought up the textileRef:8234272265470b85d91702:linkStartMarker:“order form in French”:/examples/javascript-internationalisation/initial.fr.html on the screen. (Same in English). “Looks good,” said Rudolph. “But if I add some items,” said Dunder, “the preview appears in English, as it’s hard-coded in the JavaScript. I don’t want separate code for each language, as that’s just silly — I thought about just having if statements, but that doesn’t scale at all…” “And there’s more, you aren’t displaying large numbers in French properly, either,” added Rudolph, who had been playing and looking at part of the source code: function update_text() { var hay = getValue('hay'); var carrots = getValue('carrots'); var bells = getValue('bells'); var total = 50 * bells + 30 * hay + 10 * carrots; var out = 'You are ordering ' + pretty_num(hay) + ' bushel' + pluralise(hay) + ' of hay, ' + pretty_num(carrots) + ' carrot' + pluralise(carrots) + ', and ' + pretty_num(bells) + ' shiny bell' + pluralise(bells) + ', at a total cost of ' + pretty_num(total) + ' gold pieces. Thank you.'; document.getElementById('preview').innerHTML = out; } function pretty_num(n) { n += ''; var o = ''; for (i=n.length; i>3; i-=3) { o = ',' + n.slice(i-3, i) + o; } o = n.slice(0, i) + o; return o; } function pluralise(n) { if (n!=1) return 's'; return ''; } “Oh, botheration!” cried Dunder. “This is just so complicated.” “It doesn’t have to be,” said Rudolph, “you just have to think about things in a slightly different way from what you’re used to. As we’re only a simple example, we won’t be able to cover all possibilities, but for starters, we need some way of providing different information to the script dependent on the language. We’ll create a global i18n object, say, and fill it with the correct language information. The first variable we’ll need will be a thousands separator, and then we can change the pretty_num function to use that instead: function pretty_num(n) { n += ''; var o = ''; for (i=n.length; i>3; i-=3) { o = i18n.thousands_sep + n.slice(i-3, i) + o; } o = n.slice(0, i) + o; return o; } “The i18n object will also contain our translations, which we will access through a function called _() — that’s just an underscore. Other languages have a function of the same name doing the same thing. It’s very simple: function _(s) { if (typeof(i18n)!='undefined' && i18n[s]) { return i18n[s]; } return s; } “So if a translation is available and provided, we’ll use that; otherwise we’ll default to the string provided — which is helpful if the translation begins to lag behind the site’s text at all, as at least something will be output.” “Got it,” said Dunder. “ _('Hello Dunder') will print the translation of that string, if one exists, ‘Hello Dunder’ if not.” “Exactly. Moving on, your plural function breaks even in English if we have a word where the plural doesn’t add an s — like ‘children’.” “You’re right,” said Dunder. “How did I miss that?” “No harm done. Better to provide both singular and plural words to the function and let it decide which to use, performing any translation as well: function pluralise(s, p, n) { if (n != 1) return _(p); return _(s); } “We’d have to provide different functions for different languages as we employed more elves and got more complicated — for example, in Polish, the word ‘file’ pluralises like this: 1 plik, 2-4 pliki, 5-21 plików, 22-24 pliki, 25-31 plików, and so on.” (More information on plural forms) “Gosh!” “Next, as different languages have different word orders, we must stop using concatenation to construct sentences, as it would be impossible for other languages to fit in; we have to keep coherent strings together. Let’s rewrite your update function, and then go through it: function update_text() { var hay = getValue('hay'); var carrots = getValue('carrots'); var bells = getValue('bells'); var total = 50 * bells + 30 * hay + 10 * carrots; hay = sprintf(pluralise('%s bushel of hay', '%s bushels of hay', hay), pretty_num(hay)); carrots = sprintf(pluralise('%s carrot', '%s carrots', carrots), pretty_num(carrots)); bells = sprintf(pluralise('%s shiny bell', '%s shiny bells', bells), pretty_num(bells)); var list = sprintf(_('%s, %s, and %s'), hay, carrots, bells); var out = sprintf(_('You are ordering %s, at a total cost of %s gold pieces.'), list, pretty_num(total)); out += ' '; out += _('Thank you.'); document.getElementById('preview').innerHTML = out; } “ sprintf is a function in many other languages that, given a format string and some variables, slots the variables into place within the string. JavaScript doesn’t have such a function, so we’ll write our own. Again, keep it simple for now, only integers and strings; I’m sure more complete ones can be found on the internet. function sprintf(s) { var bits = s.split('%'); var out = bits[0]; var re = /^([ds])(.*)$/; for (var i=1; i%s gold pieces."": '', ""Thank you."": '' }; “If you implement this across the intranet, you’ll want to investigate the xgettext program, which can automatically extract all strings that need translating from all sorts of code files into a standard .po file (I think Python mode works best for JavaScript). You can then use a different program to take the translated .po file and automatically create the language-specific JavaScript files for us.” (e.g. German .po file for PledgeBank, mySociety’s .po-.js script, example output) With a flourish, Rudolph finished editing. “And there we go, localised JavaScript in English, French, or German, all using the same main code.” “Thanks so much, Rudolph!” said Dunder. “I’m not just a pretty nose!” Rudolph quipped. “Oh, and one last thing — please comment liberally explaining the context of strings you use. Your translator will thank you, probably at the same time as they point out the four hundred places you’ve done something in code that only works in your language and no-one else’s…” Thanks to Tim Morley and Edmund Grimley Evans for the French and German translations respectively.",2007,Matthew Somerville,matthewsomerville,2007-12-08T00:00:00+00:00,https://24ways.org/2007/javascript-internationalisation/,code 336,Practical Microformats with hCard,"You’ve probably heard about microformats over the last few months. You may have even read the easily digestible introduction at Digital Web Magazine, but perhaps you’ve not found time to actually implement much yet. That’s understandable, as it can sometimes be difficult to see exactly what you’re adding by applying a microformat to a page. Sure, you’re semantically enhancing the information you’re marking up, and the Semantic Web is a great idea and all, but what benefit is it right now, today? Well, the answer to that question is simple: you’re adding lots of information that can be and is being used on the web here and now. The big ongoing battle amongst the big web companies if one of territory over information. Everyone’s grasping for as much data as possible. Some of that information many of us are cautious to give away, but a lot of is happy to be freely available. Of the data you’re giving away, it makes sense to give it as much meaning as possible, thus enabling anyone from your friends and family to the giant search company down the road to make the most of it. Ok, enough of the waffle, let’s get working. Introducing hCard You may have come across hCard. It’s a microformat for describing contact information (or really address book information) from within your HTML. It’s based on the vCard format, which is the format the contacts/address book program on your computer uses. All the usual fields are available – name, address, town, website, email, you name it. If you’re running Firefox and Greasemonkey (or if you can, just to try this out), install this user script. What it does is look for instances of the hCard microformat in a page, and then add in a link to pass any hCards it finds to a web service which will convert it to a vCard. Take a look at the About the author box at the bottom of this article. It’s a hCard, so you should be able to click the icon the user script inserts and add me to your Outlook contacts or OS X Address Book with just a click. So microformats are useful after all. Free microformats all round! Implementing hCard This is the really easy bit. All the hCard microformat is, is a bunch of predefined class names that you apply to the markup you’ve probably already got around your contact information. Let’s take the example of the About the author box from this article. Here’s how the markup looks without hCard:

About the author

Drew McLellan is a web developer, author and no-good swindler from just outside London, England. At the Web Standards Project he works on press, strategy and tools. Drew keeps a personal weblog covering web development issues and themes.

This is a really simple example because there’s only two key bits of address book information here:- my name and my website address. Let’s push it a little and say that the Web Standards Project is the organisation I work for – that gives us Name, Company and URL. To kick off an hCard, you need a containing object with a class of vcard. The div I already have with a class of bio is perfect for this – all it needs to do is contain the rest of the contact information. The next thing to identify is my name. hCard uses a class of fn (meaning Full Name) to identify a name. As is this case there’s no element surrounding my name, we can just use a span. These changes give us:

About the author

Drew McLellan is a web developer... The two remaining items are my URL and the organisation I belong to. The class names designated for those are url and org respectively. As both of those items are links in this case, I can apply the classes to those links. So here’s the finished hCard.

About the author

Drew McLellan is a web developer, author and no-good swindler from just outside London, England. At the Web Standards Project he works on press, strategy and tools. Drew keeps a personal weblog covering web development issues and themes.

OK, that was easy. By just applying a few easy class names to the HTML I was already publishing, I’ve implemented an hCard that right now anyone with Greasemonkey can click to add to their address book, that Google and Yahoo! and whoever else can index and work out important things like which websites are associated with my name if they so choose (and boy, will they so choose), and in the future who knows what. In terms of effort, practically nil. Where next? So that was a trivial example, but to be honest it doesn’t really get much more complex even with the most pernickety permutations. Because hCard is based on vCard (a mature and well thought-out standard), it’s all tried and tested. Here’s some good next steps. Play with the hCard Creator Take a deep breath and read the spec Start implementing hCard as you go on your own projects – it takes very little time hCard is just one of an ever-increasing number of microformats. If this tickled your fancy, I suggest subscribing to the microformats site in your RSS reader to keep in touch with new developments. What’s the take-away? The take-away is this. They may sound like just more Web 2-point-HoHoHo hype, but microformats are a well thought-out, and easy to implement way of adding greater depth to the information you publish online. They have some nice benefits right away – certainly at geek-level – but in the longer term they become much more significant. We’ve been at this long enough to know that the web has a long, long memory and that what you publish today will likely be around for years. But putting the extra depth of meaning into your documents now you can help guard that they’ll continue to be useful in the future, and not just a bunch of flat ASCII.",2005,Drew McLellan,drewmclellan,2005-12-06T00:00:00+00:00,https://24ways.org/2005/practical-microformats-with-hcard/,code 257,The (Switch)-Case for State Machines in User Interfaces,"You’re tasked with creating a login form. Email, password, submit button, done. “This will be easy,” you think to yourself. Login form by Selecto You’ve made similar forms many times in the past; it’s essentially muscle memory at this point. You’re working closely with a designer, who gives you a beautiful, detailed mockup of a login form. Sure, you’ll have to translate the pixels to meaningful, responsive CSS values, but that’s the least of your problems. As you’re writing up the HTML structure and CSS layout and styles for this form, you realize that you don’t know what the successful “logged in” page looks like. You remind the designer, who readily gives it to you. But then you start thinking more and more about how the login form is supposed to work. What if login fails? Where do those errors show up? Should we show errors differently if the user forgot to enter their email, or password, or both? Or should the submit button be disabled? Should we validate the email field? When should we show validation errors – as they’re typing their email, or when they move to the password field, or when they click submit? (Note: many, many login forms are guilty of this.) When should the errors disappear? What do we show during the login process? Some loading spinner? What if loading takes too long, or a server error occurs? Many more questions come up, and you (and your designer) are understandably frustrated. The lack of upfront specification opens the door to scope creep, which readily finds itself at home in all the unexplored edge cases. Modeling Behavior Describing all the possible user flows and business logic of an application can become tricky. Ironically, user stories might not tell the whole story – they often leave out potential edge-cases or small yet important bits of information. However, one important (and very old) mathematical model of computation can be used for describing the behavior and all possible states of a user interface: the finite state machine. The general idea, as it applies to user interfaces, is that all of our applications can be described (at some level of abstraction) as being in one, and only one, of a finite number of states at any given time. For example, we can describe our login form above in these states: start - not submitted yet loading - submitted and logging in success - successfully logged in error - login failed Additionally, we can describe an application as accepting a finite number of events – that is, all the possible events that can be “sent” to the application, either from the user or some other external entity: SUBMIT - pressing the submit button RESOLVE - the server responds, indicating that login is successful REJECT - the server responds, indicating that login failed Then, we can combine these states and events to describe the transitions between them. That is, when the application is in one state, an an event occurs, we can specify what the next state should be: From the start state, when the SUBMIT event occurs, the app should be in the loading state. From the loading state, when the RESOLVE event occurs, login succeeded and the app should be in the success state. If login fails from the loading state (i.e., when the REJECT event occurs), the app should be in the error state. From the error state, the user should be able to retry login: when the SUBMIT event occurs here, the app should go to the loading state. Otherwise, if any other event occurs, don’t do anything and stay in the same state. That’s a pretty thorough description, similar to a user story! It’s also a bit more symbolic than a user story (e.g., “when the SUBMIT event occurs” instead of “when the user presses the submit button”), and that’s for a reason. By representing states, events, and transitions symbolically, we can visualize what this state machine looks like: Every state is represented by a box, and every event is connected to a transition arrow that connects two states. This makes it intuitive to follow the flow and understand what the next state should be given the current state and an event. From Visuals to Code Drawing a state machine doesn’t require any special software; in fact, using paper and pencil (in case anything changes!) does the job quite nicely. However, one common problem is handoff: it doesn’t matter how detailed a user story or how well-designed a visualization is, it eventually has to be coded in order for it to become part of a real application. With the state machine model described above, the same visual description can be mapped directly to code. Traditionally, and as the title suggests, this is done using switch/case statements: function loginMachine(state, event) { switch (state) { case 'start': if (event === 'SUBMIT') { return 'loading'; } break; case 'loading': if (event === 'RESOLVE') { return 'success'; } else if (event === 'REJECT') { return 'error'; } break; case 'success': // Accept no further events break; case 'error': if (event === 'SUBMIT') { return 'loading'; } break; default: // This should never occur return undefined; } } console.log(loginMachine('start', 'SUBMIT')); // => 'loading' This is fine (I suppose) but personally, I find it much easier to use objects: const loginMachine = { initial: ""start"", states: { start: { on: { SUBMIT: 'loading' } }, loading: { on: { REJECT: 'error', RESOLVE: 'success' } }, error: { on: { SUBMIT: 'loading' } }, success: {} } }; function transition(state, event) { return machine .states[state] // Look up the state .on[event] // Look up the next state based on the event || state; // If not found, return the current state } console.log(transition('start', 'SUBMIT')); As you might have noticed, the loginMachine is a plain JS object, and can be written in JSON. This is important because it allows the machine to be visualized by a 3rd-party tool, as demonstrated here: A Common Language Between Designers and Developers Although finite state machines are a fundamental part of computer science, they have an amazing potential to bridge the application specification gap between designers and developers, as well as project managers, stakeholders, and more. By designing a state machine visually and with code, designers and developers alike can: identify all possible states, and potentially missing states describe exactly what should happen when an event occurs on a given state, and prevent that event from having unintended side-effects in other states (ever click a submit button more than once?) eliminate impossible states and identify states that are “unreachable” (have no entry transition) or “sunken” (have no exit transition) add features with full confidence of knowing what other states it might affect simplify redundant states or complex user flows create test paths for almost every possible user flow, and easily identify edge cases collaborate better by understanding the entire application model equally. Not a New Idea I’m not the first to suggest that state machines can help bridge the gap between design and development. Vince MingPu Shao wrote an article about designing UI states and communicating with developers effectively with finite state machines User flow diagrams, which visually describe the paths that a user can take through an app to achieve certain goals, are essentially state machines. Numerous tools, from Sketch plugins to standalone apps, exist for creating them. In 1999, Ian Horrocks wrote a book titled “Constructing the User Interface with Statecharts”, which takes state machines to the next level and describes the inherent difficulties (and solutions) with creating complex UIs. The ideas in the book are still relevant today. More than a decade earlier, David Harel published “Statecharts: A Visual Formalism for Complex Systems”, in which the statechart - an extended hierarchical state machine model - is born. State machines and statecharts have been used for complex systems and user interfaces, both physical and digital, for decades, and are especially prevalent in other industries, such as game development and embedded electronic systems. Even NASA uses statecharts for the Curiosity Rover and more, citing many benefits: Visualized modeling Precise diagrams Automatic code generation Comprehensive test coverage Accommodation of late-breaking requirements changes Moving Forward It’s time that we improve how we communicate between designers and developers, much less improve the way we develop UIs to deliver the best, bug-free, optimal user experience. There is so much more to state machines and statecharts than just being a different way of designing and coding. For more resources: The World of Statecharts is a comprehensive guide by Erik Mogensen in using statecharts in your applications The Statechart Community on Spectrum is always full of interesting ideas and questions related to state machines, statecharts, and software modeling I gave a talk at React Rally over a year ago about how state machines (finite automata) can improve the way we develop applications. The latest one is from Reactive Conf, where I demonstrate how statecharts can be used to automatically generate test cases. I have also been working on XState, which is a library for “state machines and statecharts for the modern web”. You can create and visualize statecharts in JavaScript, and use them in any framework (and soon enough, multiple different languages). I’m excited about the future of developing web and mobile applications with statecharts, especially with regard to faster design/development cycles, auto-generated testing, better error prevention, comprehensive analytics, and even the use of model-based reinforcement learning and artificial intelligence to greatly improve the user experience.",2018,David Khourshid,davidkhourshid,2018-12-12T00:00:00+00:00,https://24ways.org/2018/state-machines-in-user-interfaces/,code 15,Git for Grown-ups,"You are a clever and talented person. You create beautiful designs, or perhaps you have architected a system that even my cat could use. Your peers adore you. Your clients love you. But, until now, you haven’t *&^#^! been able to make Git work. It makes you angry inside that you have to ask your co-worker, again, for that *&^#^! command to upload your work. It’s not you. It’s Git. Promise. Yes, this is an article about the popular version control system, Git. But unlike just about every other article written about Git, I’m not going to give you the top five commands that you need to memorize; and I’m not going to tell you all your problems would be solved if only you were using this GUI wrapper or that particular workflow. You see, I’ve come to a grand realization: when we teach Git, we’re doing it wrong. Let me back up for a second and tell you a little bit about the field of adult education. (Bear with me, it gets good and will leave you feeling both empowered and righteous.) Andragogy, unlike pedagogy, is a learner-driven educational experience. There are six main tenets to adult education: Adults prefer to know why they are learning something. The foundation of the learning activities should include experience. Adults prefer to be able to plan and evaluate their own instruction. Adults are more interested in learning things which directly impact their daily activities. Adults prefer learning to be oriented not towards content, but towards problems. Adults relate more to their own motivators than to external ones. Nowhere in this list does it include “memorize the five most popular Git commands”. And yet this is how we teach version control: init, add, commit, branch, push. You’re an expert! Sound familiar? In the hierarchy of learning, memorizing commands is the lowest, or most basic, form of learning. At the peak of learning you are able to not just analyze and evaluate a problem space, but create your own understanding in relation to your existing body of knowledge. “Fine,” I can hear you saying to yourself. “But I’m here to learn about version control.” Right you are! So how can we use this knowledge to master Git? First of all: I give you permission to use Git as a tool. A tool which you control and which you assign tasks to. A tool like a hammer, or a saw. Yes, your mastery of your tools will shape the kinds of interactions you have with your work, and your peers. But it’s yours to control. Git was written by kernel developers for kernel development. The web world has adopted Git, but it is not a tool designed for us and by us. It’s no Sass, y’know? Git wasn’t developed out of our frustration with managing CSS files in an increasingly complex ecosystem of components and atomic design. So, as you work through the next part of this article, give yourself a bit of a break. We’re in this together, and it’s going to be OK. We’re going to do a little activity. We’re going to create your perfect Git cheatsheet. I want you to start by writing down a list of all the people on your code team. This list may include: developers designers project managers clients Next, I want you to write down a list of all the ways you interact with your team. Maybe you’re a solo developer and you do all the tasks. Maybe you only do a few things. But I want you to write down a list of all the tasks you’re actually responsible for. For example, my list looks like this: writing code reviewing code publishing tested code to your server(s) troubleshooting broken code The next list will end up being a series of boxes in a diagram. But to start, I want you to write down a list of your tools and constraints. This list potentially has a lot of noun-like items and verb-like items: code hosting system (Bitbucket? GitHub? Unfuddle? self-hosted?) server ecosystem (dev/staging/live) automated testing systems or review gates automated build systems (that Jenkins dude people keep referring to) Brilliant! Now you’ve got your actors and your actions, it’s time to shuffle them into a diagram. There are many popular workflow patterns. None are inherently right or wrong; rather, some are more or less appropriate for what you are trying to accomplish. Centralized workflow Everyone saves to a single place. This workflow may mean no version control, or a very rudimentary version control system which only ever has a single copy of the work available to the team at any point in time. Branching workflow Everyone works from a copy of the same place, merging their changes into the main copy as their work is completed. Think of the branches as a motorcycle sidecar: they’re along for the ride and probably cannot exist in isolation of the main project for long without serious danger coming to the either the driver or sidecar passenger. Branches are a fundamental concept in version control — they allow you to work on new features, bug fixes, and experimental changes within a single repository, but without forcing the changes onto others working from the same branch. Forking workflow Everyone works from their own, independent repository. A fork is an exact duplicate of a repository that a developer can make their own changes to. It can be kept up to date with additional changes made in other repositories, but it cannot force its changes onto another’s repository. A fork is a complete repository which can use its own workflow strategies. If developers wish to merge their work with the main project, they must make a request of some kind (submit a patch, or a pull request) which the project collaborators may choose to adopt or reject. This workflow is popular for open source projects as it enforces a review process. Gitflow workflow A specific workflow convention which includes five streams of parallel coding efforts: master, development, feature branches, release branches, and hot fixes. This workflow is often simplified down to a few elements by web teams, but may be used wholesale by software product teams. The original article describing this workflow was written by Vincent Driessen back in January 2010. But these workflows aren’t about you yet, are they? So let’s make the connections. From the list of people on your team you identified earlier, draw a little circle. Give each of these circles some eyes and a smile. Now I want you to draw arrows between each of these people in the direction that code (ideally) flows. Does your designer create responsive prototypes which are pushed to the developer? Draw an arrow to represent this. Chances are high that you don’t just have people on your team, but you also have some kind of infrastructure. Hopefully you wrote about it earlier. For each of the servers and code repositories in your infrastructure, draw a square. Now, add to your diagram the relationships between the people and each of the machines in the infrastructure. Who can deploy code to the live server? How does it really get there? I bet it goes through some kind of code hosting system, such as GitHub. Draw in those arrows. But wait! The code that’s on your development machine isn’t the same as the live code. This is where we introduce the concept of a branch in version control. In Git, a repository contains all of the code (sort of). A branch is a fragment of the code that has been worked on in isolation to the other branches within a repository. Often branches will have elements in common. When we compare two (or more) branches, we are asking about the difference (or diff) between these two slivers. Often the master branch is used on production, and the development branch is used on our dev server. The difference between these two branches is the untested code that is not yet deployed. On your diagram, see if you can colour-code according to the branch names at each of the locations within your infrastructure. You might find it useful to make a few different copies of the diagram to isolate each of the tasks you need to perform. For example: our team has a peer review process that each branch must go through before it is merged into the shared development branch. Finally, we are ready to add the Git commands necessary to make sense of the arrows in our diagram. If we are bringing code to our own workstation we will issue one of the following commands: clone (the first time we bring code to our workstation) or pull. Remembering that a repository contains all branches, we will issue the command checkout to switch from one branch to another within our own workstation. If we want to share a particular branch with one of our team mates, we will push this branch back to the place we retrieved it from (the origin). Along each of the arrows in your diagram, write the name of the command you are are going to use when you perform that particular task. From here, it’s up to you to be selfish. Before asking Git what command it would like you to use, sketch the diagram of what you want. Git is your tool, you are not Git’s tool. Draw the diagram. Communicate your tasks with your team as explicitly as you can. Insist on being a selfish adult learner — demand that others explain to you, in ways that are relevant to you, how to do the things you need to do today.",2013,Emma Jane Westby,emmajanewestby,2013-12-04T00:00:00+00:00,https://24ways.org/2013/git-for-grownups/,code 201,Lint the Web Forward With Sonarwhal,"Years ago, when I was in a senior in college, much of my web development courses focused on two things: the basics like HTML and CSS (and boy, do I mean basic), and Adobe Flash. I spent many nights writing ActionScript 3.0 to build interactions for the websites that I would add to my portfolio. A few months after graduating, I built one website in Flash for a client, then never again. Flash was dying, and it became obsolete in my résumé and portfolio. That was my first lesson in the speed at which things change in technology, and what a daunting realization that was as a new graduate looking to enter the professional world. Now, seven years later, I work on the Microsoft Edge team where I help design and build a tool that would have lessened my early career anxieties: sonarwhal. Sonarwhal is a linting tool, built by and for the web community. The code is open source and lives under the JS Foundation. It helps web developers and designers like me keep up with the constant change in technology while simultaneously teaching how to code better websites. Introducing sonarwhal’s mascot Nellie Good web development is hard. It is more than HTML, CSS, and JavaScript: developers are expected to have a grasp of accessibility, performance, security, emerging standards, and more, all while refreshing this knowledge every few months as the web evolves. It’s a lot to keep track of.   Web development is hard Staying up-to-date on all this knowledge is one of the driving forces for developing this scanning tool. Whether you are just starting out, are a student, or you have over a decade of experience, the sonarwhal team wants to help you build better websites for all browsers. Currently sonarwhal checks for best practices in five categories: Accessibility, Interoperability, Performance, PWAs, and Security. Each check is called a “rule”. You can configure them and even create your own rules if you need to follow some specific guidelines for your project (e.g. validate analytics attributes, title format of pages, etc.). You can use sonarwhal in two ways: An online version, that provides a quick and easy way to scan any public website. A command line tool, if you want more control over the configuration, or want to integrate it into your development flow. The Online Scanner The online version offers a streamlined way to scan a website; just enter a URL and you will get a web page of scan results with a permalink that you can share and revisit at any time. The online version of sonarwal When my team works on a new rule, we spend the bulk of our time carefully researching each subject, finding sources, and documenting it rather than writing the rule’s code. Not only is it important that we get you the right results, but we also want you to understand why something is failing. Next to each failing rule you’ll find a link to its detailed documentation, explaining why you should care about it, what exactly we are testing, examples that pass and examples that don’t, and useful links to even more in-depth documentation if you are interested in the subject. We hope that between reading the documentation and continued use of sonarwhal, developers can stay on top of best practices. As devs continue to build sites and identify recurring issues that appear in their results, they will hopefully start to automatically include those missing elements or fix those pieces of code that are producing errors. This also isn’t a one-way communication: the documentation is not only available on the sonarwhal site, but also on GitHub for editing so you can help us make it even better! A results report The current configuration for the online scanner is very strict, so it might hurt your feelings (it did when I first tested it on my personal website). But you can configure sonarwhal to any level of strictness as well as customize the command line tool to your needs! Sonarwhal’s CLI  The CLI gives you full control of sonarwhal: what rules to use, tweaks to them, domains that are out of your control, and so on. You will need the latest node LTS (v8) or Stable (v9) and your favorite package manager, such as npm: npm install -g sonarwhal You can now run sonarwhal from anywhere via: sonarwhal https://example.com Using the CLI The configuration is done via a .sonarwhalrc file. When analyzing a site, if no file is available, you will be prompted to answer a series of questions: What connector do you want to use? Connectors are what sonarwhal uses to access a website and gather all the information about the requests, resources, HTML, etc. Currently it supports jsdom, Microsoft Edge, and Google Chrome. What formatter? This is how you want to see the results: summary, stylish, etc. Make sure to look at the full list. Some are concise for, perfect for a quick build assessment, while others are more verbose and informative. Do you want to use the recommended rules configuration? Rules are the things we are validating. Unless you’ve read the documentation and know what you are doing, first timers should probably use the recommended configuration. What browsers are you targeting? One of the best features of sonarwhal is that rules can adapt their feedback depending on your targeted browsers, suggesting to add or remove things. For example, the rule “Highest Document Mode” will tell you to add the “X-UA-Compatible” header if IE10 or lower is targeted or remove if the opposite is true. sonarwhal configuration generator questions Once you answer all these questions the scan will start and you will have a .sonarwhalrc file similar to the following: { ""connector"": { ""name"": ""jsdom"", ""options"": { ""waitFor"": 1000 } }, ""formatters"": ""stylish"", ""rulesTimeout"": 120000, ""rules"": { ""apple-touch-icons"": ""error"", ""axe"": ""error"", ""content-type"": ""error"", ""disown-opener"": ""error"", ""highest-available-document-mode"": ""error"", ""validate-set-cookie-header"": ""warning"", // ... } } You should see the scan initiate in the command line and within a few seconds the results should start to appear. Remember, the scan results will look different depending on which formatter you selected so try each one out to see which one you like best. sonarwhal results on my website and hurting my feelings 💔 Now that you have a list of errors, you can get to work improving the site! Note though, that when you scan your website, it scans all the resources on that page and if you’ve added something like analytics or fonts hosted elsewhere, you are unable to change those files. You can configure the CLI to ignore files from certain domains so that you are only getting results for files you are in control of. The documentation should give enough guidance on how to fix the errors, but if it’s insufficient, please help us and suggest edits or contribute back to it. This is a community effort and chances are someone else will have the same question as you. When I scanned both my websites, sonarwhal alerted me to not having an Apple Touch Icon. If I search on the web as opposed to using the sonarwhal documentation, the first top 3 results give me outdated information: I need to include many different icon sizes. I don’t need to include all the different size icons that target different devices. Declaring one icon sized 180px x 180px will provide a large enough icon for devices and it will scale down as appropriate for people on older devices. The information at the top of the search results isn’t always the correct answer to an issue and we don’t want you to have to search through outdated documentation. As sonarwhal’s capabilities expand, the goal is for it to be the one stop shop for helping preflight your website. The journey up until now and looking forward On the Microsoft Edge team, we’re passionate about empowering developers to build great websites. Every day we see so many sites come through our issue tracker. (Thanks for filing those bugs, they help us make Microsoft Edge better and better!) Some issues we see over and over are honest mistakes or outdated ‘best practices’ that could be avoided, so we built this tool to help everyone help make the web a better place. When we decided to create sonarwhal, we wanted to create a tool that would help developers write better and more up-to-date code for their websites. We want sonarwhal to be useful to anyone so, early on, we defined three guiding principles we’ve used along the way: Community Driven. We build for the community’s best interests. The web belongs to everyone and this project should too. Not only is it open source, we’ve also donated it to the JS Foundation and have an inclusive governance model that welcomes the collaboration of anyone, individual or company. User Centric. We want to put the user at the center, making sonarwhal configurable for your needs and easy to use no matter what your skill level is. Collaborative. We didn’t want to reinvent the wheel, so we collaborated with existing tools and services that help developers build for the web. Some examples are aXe, snyk.io, Cloudinary, etc. This is just the beginning and we still have lots to do. We’re hard at work on a backlog of exciting features for future releases, such as: New rules for a variety of areas like performance, accessibility, security, progressive web apps, and more. A plug-in for Visual Studio Code: we want sonarwhal to help you write better websites, and what better moment than when you are in your editor. Configuration options for the online service: as we fine tune the infrastructure, the rule configuration for our scanner is locked, but we look forward to adding CLI customization options here in the near future. This is a tool for the web community by the web community so if you are excited about sonarwhal, making a better web, and want to contribute, we have a few issues where you might be able to help. Also, don’t forget to check the rest of the sonarwhal GitHub organization. PRs are always welcome and appreciated! Let us know what you think about the scanner at @NarwhalNellie on Twitter and we hope you’ll help us lint the web forward!",2017,Stephanie Drescher,stephaniedrescher,2017-12-02T00:00:00+00:00,https://24ways.org/2017/lint-the-web-forward-with-sonarwhal/,code 242,Creating My First Chrome Extension,"Writing a Chrome Extension isn’t as scary at it seems! Not too long ago, I used a Chrome extension called 20 Cubed. I’m far-sighted, and being a software engineer makes it difficult to maintain distance vision. So I used 20 Cubed to remind myself to look away from my screen and rest my eyes. I loved its simple interface and design. I loved it so much, I often forgot to turn it off in the middle of presentations, where it would take over my entire screen. Oops. Unfortunately, the developer stopped updating the extension and removed it from Chrome’s extension library. I was so sad. None of the other eye rest extensions out there matched my design aesthetic, so I decided to create my own! Want to do the same? Fortunately, Google has some respectable documentation on how to create an extension. And remember, Chrome extensions are just HTML, CSS, and JavaScript. You can add libraries and frameworks, or you can just code the “old-fashioned” way. Sky’s the limit! Setup But first, some things you’ll need to know about before getting started: Callbacks Timeouts Chrome Dev Tools Developing with Chrome extension methods requires a lot of callbacks. If you’ve never experienced the joy of callback hell, creating a Chrome extension will introduce you to this concept. However, things can get confusing pretty quickly. I’d highly recommend brushing up on that subject before getting started. Hyperbole and a Half Timeouts and Intervals are another thing you might want to brush up on. While creating this extension, I didn’t consider the fact that I’d be juggling three timers. And I probably would’ve saved time organizing those and reading up on the Chrome extension Alarms documentation beforehand. But more on that in a bit. On the note of organization, abstraction is important! You might have any combination of the following: The Chrome extension options page The popup from the Chrome Menu The windows or tabs you create The background scripts And that can get unwieldy. You might also edit the existing tabs or windows in the browser, which you’ll probably want as a separate script too. Note that this tutorial only covers creating your own customized window rather than editing existing windows or tabs. Alright, now that you know all that up front, let’s get going! Documentation TL;DR READ THE DOCS. A few things to get started: Read Google’s primer on browser extensions Have a look at their Getting started tutorial Check out their overview on Chrome Extensions This overview discusses the Chrome extension files, architecture, APIs, and communication between pages. Funnily enough, I only discovered the Overview page after creating my extension. The manifest.json file gives the browser information about the extension, including general information, where to find your extension files and icons, and API permissions required. Here’s what my manifest.json looked like, for example: https://github.com/jennz0r/eye-rest/blob/master/manifest.json Because I’m a visual learner, I found the images that describe the extension’s architecture most helpful. To clarify this diagram, the background.js file is the extension’s event handler. It’s constantly listening for browser events, which you’ll feed to it using the Chrome Extension API. Google says that an effective background script is only loaded when it is needed and unloaded when it goes idle. The Popup is the little window that appears when you click on an extension’s icon in the Chrome Menu. It consists of markup and scripts, and you can tell the browser where to find it in the manifest.json under page_action: { ""default_popup"": FILE_NAME_HERE }. The Options page is exactly as it says. This displays customizable options only visible to the user when they either right-click on the Chrome menu and choose “Options” under an extension. This also consists of markup and scripts, and you can tell the browser where to find it in the manifest.json under options_page: FILE_NAME_HERE. Content scripts are any scripts that will interact with any web windows or tabs that the user has open. These scripts will also interact with any tabs or windows opened by your extension. Debugging A quick note: don’t forget the debugging tutorial! Just like any other Chrome window, every piece of an extension has an inspector and dev tools. If (read: when) you run into errors (as I did), you’re likely to have several inspector windows open – one for the background script, one for the popup, one for the options, and one for the window or tab the extension is interacting with. For example, I kept seeing the error “This request exceeds the MAX_WRITE_OPERATIONS_PER_HOUR quota.” Well, it turns out there are limitations on how often you can sync stored information. Another error I kept seeing was “Alarm delay is less than minimum of 1 minutes. In released .crx, alarm “ALARM_NAME_HERE” will fire in approximately 1 minutes”. Well, it turns out there are minimum interval times for alarms. Chrome Extension creation definitely benefits from debugging skills. Especially with callbacks and listeners, good old fashioned console.log can really help! Me adding a ton of `console.log`s while trying to debug my alarms. Eye Rest Functionality Ok, so what is the extension I created? Again, it’s a way to rest your eyes every twenty minutes for twenty seconds. So, the basic functionality should look like the following: If the extension is running AND If the user has not clicked Pause in the Popup HTML AND If the counter in the Popup HTML is down to 00:00 THEN Open a new window with Timer HTML AND Start a 20 sec countdown in Timer HTML AND Reset the Popup HTML counter to 20:00 If the Timer HTML is down to 0 sec THEN Close that window. Rinse. Repeat. Sounds simple enough, but wow, these timers became convoluted! Of all the Chrome extensions I decided to create, I decided to make one that’s heavily dependent on time, intervals, and having those in sync with each other. In other words, I made this unnecessarily complicated and didn’t realize until I started coding. For visual reference of my confusion, check out the GitHub repository for Eye Rest. (And yes, it’s a pun.) API Now let’s discuss the APIs that I used to build this extension. Alarms What even are alarms? I didn’t know either. Alarms are basically Chrome’s setTimeout and setInterval. They exist because, as Google says… DOM-based timers, such as window.setTimeout() or window.setInterval(), are not honored in non-persistent background scripts if they trigger when the event page is dormant. For more information, check out this background migration doc. One interesting note about alarms in Chrome extensions is that they are persistent. Garbage collection with Chrome extension alarms seems unreliable at best. I didn’t have much luck using the clearAll method to remove alarms I created on previous extension loads or installs. A workaround (read: hack) is to specify a unique alarm name every time your extension is loaded and clearing any other alarms without that unique name. Background Scripts For Eye Rest, I have two background scripts. One is my actual initializer and event listener, and the other is a helpers file. I wanted to share a couple of functions between my Background and Popup scripts. Specifically, the clearAndCreateAlarm function. I wanted my background script to clear any existing alarms, create a new alarm, and add remaining time until the next alarm to local storage immediately upon extension load. To make the function available to the Background script, I added helpers.js as the first item under background > scripts in my manifest.json. I also wanted my Popup script to do the same things when the user has unpaused the extension’s functionality. To make the function available to the Popup script, I just include the helpers script in the Popup HTML file. Other APIs Windows I use the Windows API to create the Timer window when the time of my alarm is up. The window creation is initiated by my Background script. One day, while coding late into the evening, I found it very confusing that the window.create method included url as an option. I assumed it was meant to be an external web address. A friend pondered that there must be an option to specify the window’s HTML. Until then, it hadn’t dawned on me that the url could be relative. Duh. I was tired! I pass the timer.html as the url option, as well as type, size, position, and other visual options. Storage Maybe you want to pass information back and forth between the Background script and your Popup script? You can do that using Chrome or local storage. One benefit of using local storage over Chrome’s storage is avoiding quotas and write operation maximums. I wanted to pass the time at which the latest alarm was set, the time to the next alarm, and whether or not the timer is paused between the Background and Popup scripts. Because the countdown should change every second, it’s quite complicated and requires lots of writes. That’s why I went with the user’s local storage. You can see me getting and setting those variables in my Background, Helper, and Popup scripts. Just search for date, nextAlarmTime, and isPaused. Declarative Content The Declarative Content API allows you to show your extension’s page action based on several type of matches, without needing to take a host permission or inject a content script. So you’ll need this to get your extension to work in the browser! You can see me set this in my Background script. Because I want my extension’s popup to appear on every page one is browsing, I leave the page matchers empty. There are many more APIs for Chrome apps and extensions, so make sure to surf around and see what features are available! The Extension Here’s what my original Popup looked like before I added styles. And here’s what it looks like with new styles. I guess I’m going for a Nickelodeon feel. And here’s the Timer window and Popup together! Publishing Publishing is a cinch. You just zip up your files, create a new or use an existing Google Developer account, upload the files, add some details, and pay a one time $5 fee. That’s all! Then your extension will be available on the Chrome extension store! Neato :D My extension is now available for you to install. Conclusion I thought creating a time based Chrome Extension would be quick and easy. I was wrong. It was more complicated than I thought! But it’s definitely achievable with some time, persistence, and good ole Google searches. Eventually, I’d like to add more interactive elements to Eye Rest. For example, hitting the YouTube API to grab a silly or cute video as a reward for looking away during the 20 sec countdown and not closing the timer window. This harkens back to one of my first web projects, Toothtimer, from 2012. Or maybe a way to change the background colors of the Timer and Popup! Either way, with Eye Rest’s framework built out, I’m feeling fearless about future feature adds! Building this Chrome extension took some broken nails, achy shoulders, and tired eyes, but now Eye Rest can tell me to give my eyes a break every 20 minutes.",2018,Jennifer Wong,jenniferwong,2018-12-05T00:00:00+00:00,https://24ways.org/2018/my-first-chrome-extension/,code 213,Accessibility Through Semantic HTML,"Working on Better, a tracker blocker, I spend an awful lot of my time with my nose in other people’s page sources. I’m mostly there looking for harmful tracking scripts, but often notice the HTML on some of the world’s most popular sites is in a sad state of neglect. What does neglected HTML look like? Here’s an example of the markup I found on a news site just yesterday. There’s a bit of text, a few links, and a few images. But mostly it’s div elements.
Some text more text
divs and spans, why do we use them so much? While I find tracking scripts completely inexcusable, I do understand why people write HTML like the above. As developers, we like to use divs and spans as they’re generic elements. They come with no associated default browser styles or behaviour except that div displays as a block, and span displays inline. If we make our page up out of divs and spans, we know we’ll have absolute control over styles and behaviour cross-browser, and we won’t need a CSS reset. Absolute control may seem like an advantage, but there’s a greater benefit to less generic, more semantic elements. Browsers render semantic elements with their own distinct styles and behaviours. For example, button looks and behaves differently from a. And ul is different from ol. These defaults are shortcuts to a more usable and accessible web. They provide consistent and well-tested components for common interactions. Semantic elements aid usability A good example of how browser defaults can benefit the usability of an element is in the as a popover-style menu. On a touchscreen, Safari overlays the same menu over the lower half of the screen as a “picker view.” Option menu in Safari on macOS. Option menu picker in Safari on iOS. The iOS picker is a much better experience than struggling to pick from a complicated interface inside the page. The menu is shown more clearly than in the confined space on the page, which makes the options easier to read. The required swipe and tap gestures are consistent with the rest of the operating system, making the expected interaction easier to understand. The whole menu is scaled up, meaning the gestures don’t need such fine motor control. Good usability is good accessibility. When we choose to use a div or span over a more semantic HTML element, we’re also doing hard work the browser could be doing for us. We don’t need to tie ourselves in knots making a custom div into a keyboard navigable option menu. Using select passes the bulk of the responsibility over to the browser.  Letting the browser do most of the work is also more future-friendly. More devices, with different expected interactions, will be released in the future. When that happens, the devices’ browsers can adapt our sites according to those interactions. Then we can spend our time doing something more fun than rewriting cross-browser JavaScript for each new device. HTML’s impact on accessibility Assistive technology also uses semantic HTML to understand how best to convey each element to its user. For screen readers Semantic HTML gives context to screen readers. Screen readers are a type of assistive technology that reads the content of the screen to the person using it. All sites have a linear page source. Sighted visitors can use visual cues on the page to navigate to their desired content in a non-linear fashion. As screen readers output audio (and sometimes braille), those visual cues aren’t usable in the same way. Screen readers provide alternative means of navigation, enabling people to jump between different types of content, such as links, forms, headings, lists, and paragraphs. If all our content is marked up using divs and spans, we’re not giving screen readers a chance to index the valuable content. For keyboard navigation Keyboard-only navigation is also aided by semantic HTML. Forms, option menus, navigation, video, and audio are particularly hard for people relying on a keyboard to access. For instance, option menus and navigation can be very fiddly if you need to use a mouse to hover a menu open and move to select the desired item at the same time.  Again, we can leave much of the interaction to the browser through semantic HTML. Semantic form elements can convey if a check box has been checked, or which label is associated with which input field. These default behaviours can make the difference between a person being able to use a form or leaving the site out of frustration. Did I convince you yet? I hope so. Let’s finish with some easy guidelines to follow. 1. Use the most semantic HTML element for the job When you reach for a div, first check if there’s a better element to do the job. What is the role of that element? How should a person be interacting with the element? Are you using class names like nav, header, or main? There are HTML5 elements for those sections! Using specific elements can also make writing CSS simpler, and ensure a consistent design with minimal effort. 2. Separate structure and style Don’t choose HTML elements based on how they’re styled in your CSS. Nowadays, common practice is to use class names rather than elements for CSS selectors. You’re unlikely to wrap all your page content in an

element because you want all the text to be big and bold. Still, it can be easy to choose an HTML element because it will be the easiest to style. Focusing on content without style will help us choose the most semantic HTML element without that temptation. For example, you could add a class of .btn to a div to make it look like a button. But we all know that only a button will really behave like a button. 3. Use progressive enhancement for enhanced functionality Airbnb and Groupon recently proved we’re not past the laziness of “this site only works in X browser.” Baffling disregard for the open web aside, making complex interactive experiences work cross-browser and cross-device is not easy. We can use progressive enhancement to layer fancy or unsupported features on top of a baseline “it works” experience.  We should build the baseline experience on a foundation of accessible, semantic HTML. Then, if you really want to add a specific feature for a proprietary browser, you can layer that on top, without breaking the underlying experience. 4. Test your work Validators are always valuable for checking the browser will be able to correctly interpret your markup. Document outline checkers can be valuable for testing your structure, but be aware that the HTML5 document outline is not actually implemented in browsers. Once you’ve got something resembling a web page, test the experience! Ensure that semantic HTML element you chose looks and behaves in a predictable manner consistent with its use across the web. Test cross-browser, test cross-device, and test with assistive technology. Testing with assistive technology is not as expensive as it used to be, you can even use your smartphone for testing on iOS and Android. Your visitors will thank you! Further reading Accessibility For Everyone by Laura Kalbag HTML5 Doctor HTML5 Accessibility An overview of HTML5 Semantics HTML reference on MDN  Heydon Pickering’s Inclusive Design Checklist The Paciello Group’s Inclusive Design Principles",2017,Laura Kalbag,laurakalbag,2017-12-15T00:00:00+00:00,https://24ways.org/2017/accessibility-through-semantic-html/,code 124,Writing Responsible JavaScript,"Without a doubt, JavaScript has been making something of a comeback in the last year. If you’re involved in client-side development in any way at all, chances are that you’re finding yourself writing more JavaScript now than you have in a long time. If you learned most of your JavaScript back when DHTML was all the rage and before DOM Scripting was in vogue, there have been some big shifts in the way scripts are written. Most of these are in the way event handlers are assigned and functions declared. Both of these changes are driven by the desire to write scripts that are responsible page citizens, both in not tying behaviour to content and in taking care not to conflict with other scripts. I thought it may be useful to look at some of these more responsible approaches to learn how to best write scripts that are independent of the page content and are safely portable between different applications. Event Handling Back in the heady days of Web 1.0, if you wanted to have an object on the page react to something like a click, you would simply go ahead and attach an onclick attribute. This was easy and understandable, but much like the font tag or the style attribute, it has the downside of mixing behaviour or presentation in with our content. As we’re learned with CSS, there are big benefits in keeping those layers separate. Hey, if it works for CSS, it should work for JavaScript too. Just like with CSS, instead of adding an attribute to our element within the document, the more responsible way to do that is to look for the item from your script (like CSS does with a selector) and then assign the behaviour to it. To give an example, take this oldskool onclick use case: Play the animation This could be rewritten by removing the onclick attribute, and instead doing the following from within your JavaScript. document.getElementById('anim-link').onclick = playAnimation; It’s all in the timing Of course, it’s never quite that easy. To be able to attach that onclick, the element you’re targeting has to exist in the page, and the page has to have finished loading for the DOM to be available. This is where the onload event is handy, as it fires once everything has finished loading. Common practise is to have a function called something like init() (short for initialise) that sets up all these event handlers as soon as the page is ready. Back in the day we would have used the onload attibute on the element to do this, but of course what we really want is: window.onload = init; As an interesting side note, we’re using init here rather than init() so that the function is assigned to the event. If we used the parentheses, the init function would have been run at that moment, and the result of running the function (rather than the function itself) would be assigned to the event. Subtle, but important. As is becoming apparent, nothing is ever simple, and we can’t just go around assigning our initialisation function to window.onload. What if we’re using other scripts in the page that might also want to listen out for that event? Whichever script got there last would overwrite everything that came before it. To manage this, we need a script that checks for any existing event handlers, and adds the new handler to it. Most of the JavaScript libraries have their own systems for doing this. If you’re not using a library, Simon Willison has a good stand-alone example function addLoadEvent(func) { var oldonload = window.onload; if (typeof window.onload != 'function') { window.onload = func; } else { window.onload = function() { if (oldonload) { oldonload(); } func(); } } } Obviously this is just a toe in the events model’s complex waters. Some good further reading is PPK’s Introduction to Events. Carving out your own space Another problem that rears its ugly head when combining multiple scripts on a single page is that of making sure that the scripts don’t conflict. One big part of that is ensuring that no two scripts are trying to create functions or variables with the same names. Reusing a name in JavaScript just over-writes whatever was there before it. When you create a function in JavaScript, you’ll be familiar with doing something like this. function foo() { ... goodness ... } This is actually just creating a variable called foo and assigning a function to it. It’s essentially the same as the following. var foo = function() { ... goodness ... } This name foo is by default created in what’s known as the ‘global namespace’ – the general pool of variables within the page. You can quickly see that if two scripts use foo as a name, they will conflict because they’re both creating those variables in the global namespace. A good solution to this problem is to add just one name into the global namespace, make that one item either a function or an object, and then add everything else you need inside that. This takes advantage of JavaScript’s variable scoping to contain you mess and stop it interfering with anyone else. Creating An Object Say I was wanting to write a bunch of functions specifically for using on a site called ‘Foo Online’. I’d want to create my own object with a name I think is likely to be unique to me. var FOOONLINE = {}; We can then start assigning functions are variables to it like so: FOOONLINE.message = 'Merry Christmas!'; FOOONLINE.showMessage = function() { alert(this.message); }; Calling FOOONLINE.showMessage() in this example would alert out our seasonal greeting. The exact same thing could also be expressed in the following way, using the object literal syntax. var FOOONLINE = { message: 'Merry Christmas!', showMessage: function() { alert(this.message); } }; Creating A Function to Create An Object We can extend this idea bit further by using a function that we run in place to return an object. The end result is the same, but this time we can use closures to give us something like private methods and properties of our object. var FOOONLINE = function(){ var message = 'Merry Christmas!'; return { showMessage: function(){ alert(message); } } }(); There are two important things to note here. The first is the parentheses at the end of line 10. Just as we saw earlier, this runs the function in place and causes its result to be assigned. In this case the result of our function is the object that is returned at line 4. The second important thing to note is the use of the var keyword on line 2. This ensures that the message variable is created inside the scope of the function and not in the global namespace. Because of the way closure works (which if you’re not familiar with, just suspend your disbelief for a moment) that message variable is visible to everything inside the function but not outside. Trying to read FOOONLINE.message from the page would return undefined. This is useful for simulating the concept of private class methods and properties that exist in other programming languages. I like to take the approach of making everything private unless I know it’s going to be needed from outside, as it makes the interface into your code a lot clearer for someone else to read. All Change, Please So that was just a whistle-stop tour of a couple of the bigger changes that can help to make your scripts better page citizens. I hope it makes useful Sunday reading, but obviously this is only the tip of the iceberg when it comes to designing modular, reusable code. For some, this is all familiar ground already. If that’s the case, I encourage you to perhaps submit a comment with any useful resources you’ve found that might help others get up to speed. Ultimately it’s in all of our interests to make sure that all our JavaScript interoperates well – share your tips.",2006,Drew McLellan,drewmclellan,2006-12-10T00:00:00+00:00,https://24ways.org/2006/writing-responsible-javascript/,code 221,"“Probably, Maybe, No”: The State of HTML5 Audio","With the hype around HTML5 and CSS3 exceeding levels not seen since 2005’s Ajax era, it’s worth noting that the excitement comes with good reason: the two specifications render many years of feature hacks redundant by replacing them with native features. For fun, consider how many CSS2-based rounded corners hacks you’ve probably glossed over, looking for a magic solution. These days, with CSS3, the magic is border-radius (and perhaps some vendor prefixes) followed by a coffee break. CSS3’s border-radius, box-shadow, text-shadow and gradients, and HTML5’s ,